___Protoss are the strongest of all the races. Protoss do not rely on large numbers, even a small group of protoss warriors can deal a great amount of damage.
-Main Build up-
___Start with you basic build up, with 7 Probes mining for minerals and then build a Pylon. Build up to 9 and make a Gateway. Then when minerals allow build another Gateway, while still building Probes (build from 15-20 mining minerals). After you have enough Probes get a Assimilator and and start collecting gas.
Here is where a Zealot rush can come in. Just keep building Zealots and more Gateways to make them produce faster (somewhere around 3 or 4 gateways). When you have the resources start to build a Cybernetics Core and Dragoons for air defense.
___This is where you can decide which unit you will next focus on since the Cybernetics Core is the link to the next important
buildings. Lets say you want to focus on Reavers first, build a Robotics Facility (I recommend around 2 or more) and a Robotics Support Bay. For air if you can afford it I recommend skipping Scouts unless the other person has air units. Instead go for Carriers since they take off a total of 40 damage (w/upgrade) for both air and land. By this point the rest is just
build and kill, and also making sure you expand when you have the chances to.
-Reaver Drop-
___Reavers are able to kill a large amount of people in only one shot, even one Reaver with out the proper defense is dangerous. To do this start by only building one Gateway. This gateway is use for your production of Zealots. Instead of building another Gateway, build a Cybernetics Core and a Robotics Facility when its done. After this build a Robotics Support Bay,
and while this is forming build a Shuttle or 2. Next start building up on Reavers.
___ When you have 2 its time for a Reaver drop , just load the Reavers into the Shuttle and send them off (make sure to build scarabs). Since its early in the game, they shouldn't have any air defenses. Drop the Reavers in their mineral chain and bring in any zealots you have built to back them up. To keep your base safe just in case they
attack right when you do, make sure you have at least one Reaver at your own
base for protection. If this doesn't kill them, at least it will really slow them down for your next attack.
Note: Mainly works on Medium and Small maps, not advisable on Large maps.
-Using spells and abilities-
Psi Storm- As the name says its a storm of psychic energy (Templar ability)
___This spell can't be used on buildings, only on the living (not including zerg buildings).
___Used on a mineral chain, it can slow your opponent down, taking out his resources. The best way to go about doing this is attacking and slipping a Templar near their mineral chain and then cast.
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Hallucination- Creates an exact duplicate of any unit it is cast on (Templar ability)
 | ___Hallucination, if used right, can be a very usefull spell. This spell is mainly used to trick your opponent into doing something you want them to do.
| ___A good way to trick your opponent is to have a few templar around (4 or 5) and hallucinate a whole army. Have the army of clones move up to thier base so that your opponent attacks the hallucinations. |  |
___While this is going on, take your real army to invade thier base and attack thier minerals. This must be done fairly quick because eventualy they will notice what is going on.
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